Maybe it's just my old laptop, but for some reason in Mass Effect 2 and Mass Effect 3 very often the usable objects wouldn't highlight properly for me and in ME3 the consequences were extremely adorable yet pathetic.
Damn right I do! Sometimes you just wanna blow them apart to get through faster but then, you'd lose the surprise factor more than once. Damn it's got us trapped! Sit and wait for it to open, getting angrier with each second wasted or blow it apart and nearly get shot to death? Cruuuud.
Then it's a good thing Bioware took care of that choice for you, since you can't really force your way through. Killing a reaper? Pfft. Shepard does that before breakfast as a morning workout. Forcing your way through a closed doorway, however, well. WELL.
Hell more like. It's worse than waiting to get to the top of a building like the Empire State in the only elevator available with the creepiest guy in the city. And he's breathing with his mouth open. All you can do is stand there and politely not look at him or be annoyed with the guy.
Sure killing the Reaper is easy but the delay on getting the door open is torture!
Okay, I know that's not what you meant, I figured it out already, BUT my first impression when you said that thing about the elevator and a creep and all was that you were talking about Saren, beliee it or not. As in, you know. In the final part of ME1, where you get on the elevator, then have to climb the tower, and then you fight the creepiest guy in town. The "being polite to him" part didn't really match though. Maybe it could refer to talking him into killing himself instead of just shooting him in the face, like, "no, no, YOU first". Sorry. I just thought it's a funny mistake to share.
No, I DID get it. I understand what you meant- waiting for the door to finally work in ME compares to another tedious, annoying, and also socially awkward situation, where things beyond your control force you to stay in uncomfortable circumstances, and the time it takes to get out is beyond your control either. It's just that what I described was my first impression, and it was really ridiculous, and I thought it was funny, so I decided to share.
This happened to me on the 360 as well. Probably from having the same button perform too many functions. At least Shepard rolls -around- the door in ME3 and not -into- it like Link does in Legend of Zelda games. Kid's got to have major brain damage.
If you had/have the same object highlight issues I had, though, then I found that if the highlight, uh, deactivates or flickers too intensely, if you press escape button and then resume, the object highlights immediately afterwards for a short moment, for long enough to use it. As in, going to the game menu and then back somehow resets the highlight somehow until it remembers to deactivate again. Sort of. It worked better in ME2 than in ME3, though. And it didn't help that much anyway when I had to chase after dr Eva and she would close the door in my face.