Character rig: Moom, version (I think) 3, by Ramtin Ahmadi, probably from [link]
Animation and let's-call-it-a-story by me.
This is my first ever (excluding some absolutely useless, never finished tests, when I learned what things I should never ever touch in this program) character animation done in Maya. Amazing.
It quite sucks, blah, blah, I know.
And, there is technically no facial animation, just posed features varying between body poses, but the rig had really useless facial controls (not that I'm some kind of an expert, though) and it was getting late, and it was Maya, too, which is quite horrible.
And, there are some inbetweens missing, but when I smoothed it out using graph editor, it sucked even more. So it's actually still in blocking stage.
I still like some parts of it despite all of the above, though.
I feel I should say, however, that it's one nice character rig and I think the body controllers for this guy were quite awesome and rig was really cool to work with and great thanks to the author.
Who will never read this anyway.